Enhancing the Performance of XR Environments Using Fog and Cloud Computing

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초록

The extended reality (XR) environment demands high-performance computing and data processing capabilities, while requiring continuous technological development to enable a real-time integration between the physical and virtual worlds for user interactions. XR systems have traditionally been deployed in local environments primarily because of the need for the real-time collection of user behavioral patterns. On the other hand, these XR systems face limitations in local deployments, such as latency issues arising from factors, such as network bandwidth and GPU performance. Consequently, several studies have examined cloud-based XR solutions. While offering centralized management advantages, these solutions present bandwidth, data transmission, and real-time processing challenges. Addressing these challenges necessitates reconfiguring the XR environment and adopting new approaches and strategies focusing on network bandwidth and real-time processing optimization. This paper examines the computational complexities, latency issues, and real-time user interaction challenges of XR. A system architecture that leverages edge and fog computing is proposed to overcome these challenges and enhance the XR experience by efficiently processing input data, rendering output content, and minimizing latency for real-time user interactions.

키워드

extended realitycloud computingedge computingLiDARpoint cloudcompressionreal-time interactionVIRTUAL-REALITYLOW-LATENCY
제목
Enhancing the Performance of XR Environments Using Fog and Cloud Computing
저자
Lee, Eun-SeokShin, Byeong-Seok
DOI
10.3390/app132212477
발행일
2023-11
유형
Article
저널명
Applied Sciences-basel
13
22