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초록
Fast texture update method for mesh-modeled three-dimensional scene is described. The angular frequency of the three-dimensional scene with uniform texture is first calculated with various shifts and then they are added with proper weights to form the hologram of the textured three-dimensional scene. By changing the weights, the hologram for differently textured three-dimensional scene can be calculated fast.
- 제목
- Hologram synthesis of mesh-modeled 3D scene and its fast texture update
- 저자
- PARK JAE HYEUNG
- 학회명
- The Third Korea-Japan Workshop on Digital Holography and Information Photonics
- 개최지
- ETRI, 대전
- 학회 개최일
- 2013-11-18 ~ 2013-11-20