Hologram synthesis of mesh-modeled 3D scene and its fast texture update

  • PARK JAE HYEUNG

초록

Fast texture update method for mesh-modeled three-dimensional scene is described. The angular frequency of the three-dimensional scene with uniform texture is first calculated with various shifts and then they are added with proper weights to form the hologram of the textured three-dimensional scene. By changing the weights, the hologram for differently textured three-dimensional scene can be calculated fast.

제목
Hologram synthesis of mesh-modeled 3D scene and its fast texture update
저자
PARK JAE HYEUNG
학회명
The Third Korea-Japan Workshop on Digital Holography and Information Photonics
개최지
ETRI, 대전
학회 개최일
2013-11-18 ~ 2013-11-20