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조선해양산업에서 증강현실 활용을 위한 현실 객체와 가상 객체 간 폐색 영역 처리 방안 비교 연구
- 최실하;
- 이경호;
- 한영수;
- 김영수;
- 김현수
초록
The shipbuilding and marine industry have recently been working to achieve digital transforma- tion(DX) by utilizing advanced technologies such as augmented reality(AR), virtual reality (VR), and AI in ship construction and operation. In the ship production design phase, when augmented reality is used for design and interference reviews, it enables quick identification of design errors or equipment that causes interference through 3D models. Additionally, it allows for the visualization of work information for components that need to be installed, which can enhance work efficiency. However, in augmented reality, virtual objects do not sufficiently inter- act with real objects, as the entire model, including parts that should be occluded by real objects, is augmented. It fails to provide sufficient information about virtual objects and acts as a factor that reduces the user's sense of immersion and realism. This study examined image pro- cessing solutions using generative adversarial networks(GAN) and OpenCV for occlusion han- dling, where real and virtual objects overlap. Through a comparison of the results from the testing approaches, the study presented a methodology suitable for the current shipbuilding and marine industry and suggested future development directions.
키워드
- 제목
- 조선해양산업에서 증강현실 활용을 위한 현실 객체와 가상 객체 간 폐색 영역 처리 방안 비교 연구
- 제목 (타언어)
- A Comparative Study on Occlusion Handling Methods Between Real and Virtual Objects for Augmented Reality Applications in the Shipbuilding and Offshore Industry
- 저자
- 최실하; 이경호; 한영수; 김영수; 김현수
- 발행일
- 2025-09
- 유형
- Y
- 저널명
- 한국CDE학회 논문집
- 권
- 30
- 호
- 3
- 페이지
- 371 ~ 381