Virtual vs. actual body: applicability of anthropomorphic avatars to enhance exploratory creativity in architectural design education

Citations

WEB OF SCIENCE

16
Citations

SCOPUS

16

초록

This study examines the relationship between the virtual bodies of anthropomorphic avatars and exploratory creativity in empirical architectural design education. In Study 1, architecture major students (N?=?83) conducted two design tasks via each of an actual human body in a real environment with a full-scale mockup model and avatars in a 3D virtual environment with a digital model. Following the tasks, students evaluated self-exploration levels, aiming to discover unexpected, novel, and functional solutions. In Study 2, students (N?=?106) designed two architectural 3D digital models, without and with the presence of avatars, with self-evaluations as in Study 1. The statistical analyses revealed that (1) the virtual and actual bodies were not statistically different in supporting the students? exploratory creativity. However, (2) in digital modeling, using the virtual body of an avatar better facilitated the search for functional aspects of design and consequently promoted exploratory creativity, relevant to perception-action coupling and para-perception.

키워드

Virtual bodyanthropomorphic avataractual bodyexploratory creativityaffordance explorationarchitectural design education
제목
Virtual vs. actual body: applicability of anthropomorphic avatars to enhance exploratory creativity in architectural design education
저자
Hong, Seung WanPark, JiyoungCho, Minjung
DOI
10.1080/00038628.2019.1669526
발행일
2019-11-02
유형
Article
저널명
Architectural Science Review
62
6
페이지
520 ~ 527