Foveated computer-generated hologram and its progressive update using triangular mesh scene model for near-eye displays

  • Ju, Yeon-Gyeong
  • Park, Jae-Hyeung
Citations

WEB OF SCIENCE

25
Citations

SCOPUS

29

초록

We propose a computer-generated hologram technique that reduces latency caused by hologram calculations in holographic near-to-eye displays. The proposed method applies a foveated rendering technique to a triangular mesh-based computer-generated hologram to reduce the computational load while maintaining the perceived image quality. Progressive update from low resolution to high resolution is achieved with minimal computational load by overlaying a new high-resolution occluding mesh patch on a low-resolution mesh model of the scene. The reduced latency for the first hologram generation with low reconstruction resolution and its smooth update to the high-resolution reconstructions using the proposed method was verified by numerical simulations and optical experiments. (C) 2019 Optical Society of America under the terms of the OSA Open Access Publishing Agreement

키워드

HEAD-MOUNTED DISPLAY
제목
Foveated computer-generated hologram and its progressive update using triangular mesh scene model for near-eye displays
저자
Ju, Yeon-GyeongPark, Jae-Hyeung
DOI
10.1364/OE.27.023725
발행일
2019-08-19
유형
Article
저널명
Optics Express
27
17
페이지
23725 ~ 23738