Music2Body: LSTM 기반 댄스 모션 생성 방법

Music2Body: LSTM-based Dance Motion Generation Method
  • JO GEUN SIK

초록

Automatic human movement generation is a challenging computational problem. It becomes even more strenuous in the case of choreography motion. In this work, we present a lightweight LSTM-based network architecture for generating choreography. First, we create a dataset with dance cover videos from YouTube. Next, we extract human body joint points using state-of-the-art 3D pose estimator and reduce the dimensionality of these points using Principal Component Analysis (PCA). To preprocess audio, we use Mel-Frequency Cepstrum Coefficients (MFCC), which proved to be effective in various music classification tasks. Then we use the obtained MFCC and PCA coefficients for training and testing of our model. The experimental results demonstrate that despite being able to generate plausible dance movements for a variety of songs, the proposed model suits best for K-pop genre.

제목
Music2Body: LSTM 기반 댄스 모션 생성 방법
제목 (타언어)
Music2Body: LSTM-based Dance Motion Generation Method
저자
JO GEUN SIK
학회명
2019년 한국소프트웨어종합학술대회
개최지
휘닉스 평창
학회 개최일
2019-12-18 ~ 2019-12-20