Stable and Fast Geometric Exaggeration via Saliency-Based Bilateral Filtering on GPU

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초록

In this paper, we propose a GPU-based framework for reliably exaggerating the shape of a triangular mesh using mesh saliency and a boost filter. This framework is based on the high-boost mesh filter from digital signal processing, which affects the normal vectors of the triangular mesh and updates vertex positions to adapt to the exaggerated normal vectors. However, this process introduces noise at the vertices, and previous methods attempted to minimize this noise using an averaging filter. To address this issue, we apply a Bilateral filter to the high-boost filtering algorithm to effectively remove noise while exaggerating the mesh in the saliency direction, accelerating the process using GPU computation. Previous methods often resulted in noise, holes, or mesh shrinkage during the mesh enhancement process, whereas our method mitigates these issues. The effectiveness of our approach is evident not only in 3D objects but also in 3D-printed results. Through various experiments, we demonstrate that our method is an effective technique for exaggerating the shape of 3D meshes.

키워드

Three-dimensional displaysSurface treatmentShapeSurface reconstructionNoiseOptimizationGeometryFiltering algorithmsFilteringFeature extractionHigh-boost mesh filtermesh saliencybilateral filtertriangular meshGPU optimizationmesh exaggerationMESHESSHAPE
제목
Stable and Fast Geometric Exaggeration via Saliency-Based Bilateral Filtering on GPU
저자
Kim, Jong-Hyun
DOI
10.1109/ACCESS.2025.3604061
발행일
2025
유형
Article
저널명
IEEE Access
13
페이지
152305 ~ 152322