Draft layout generation of building drawings on real urban scenes with boundary particle method and priority solver

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4

초록

We propose a method for efficiently and automatically arranging building drawings using a 3D National Geographic Information System (NGIS) within a real-world urban scene. In the architectural design office, in general, the designer manually adjusts the position of each building drawings in order to place buildings within a specific area, so the larger the area to be placed, the higher the processing cost and the longer the working time. On the other hand, we classify the user-specified area based on building regulations, apply the boundary particle method used in fluid simulation, and place building drawings near the boundary according to the area type. Then, we propose a priority map and a priority solver to automatically place buildings as many as possible inside the area, and create several building drawing layouts so that users can select from them. We have reduced the time required for designing urban and apartment complexes by improving the cost of manual labor by automating the optimized layout of building drawings while satisfying the given building regulations.

키워드

Element packaging; Building drawings; Real urban scene; Optimized layout; Architectural design; POLYGON CONTAINMENT; IRREGULAR OBJECTS; PACKING PROBLEMS; ALLOCATION; SEARCH; PLANE
제목
Draft layout generation of building drawings on real urban scenes with boundary particle method and priority solver
저자
Kim, Jong-Hyun; Lee, Jung
DOI
10.1007/s11042-021-10659-9
발행일
2021-08
유형
Article
저널명
Multimedia Tools and Applications
권
80
호
19
페이지
29539 ~ 29560