First-Person Experience in Virtual Reality Sport Advertisements: Transportation of Embodied Empathy

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초록

Virtual reality (VR) has emerged as a powerful marketing tool by eliciting novel and enjoyable consumer experiences. To help shape the future of sport advertisements and influence consumers' purchasing decisions, this study aims to investigate the effects of sport advertisements implemented with VR. Drawing on embodiment theory and transportation theory, we (1) conceptualized embodied empathy according to VR context and (2) examined a model involving psychological processes of embodied empathy, a sense of presence, and attitudes. The results showed that the effect of embodied empathy on consumers' attitude toward brand is mediated by a sense of presence and the attitude toward the advertisement, in a causal sequence. This study contributes in several ways to our understanding of VR in sport advertisements and suggests important practical implications.

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IMPACTIDENTIFICATIONTELEVISIONBEHAVIORATTITUDEMEDIADRAMABRANDFLOW
제목
First-Person Experience in Virtual Reality Sport Advertisements: Transportation of Embodied Empathy
저자
Uhm, Jun-PhilLee, Hyun-WooKim, SanghoonHan, Jin-Wook
DOI
10.1162/pres_a_00426
발행일
2024-12-01
유형
Article
저널명
PRESENCE: Virtual and Augmented Reality
33
페이지
269 ~ 286