A GPU-based Crack Removal Method Using Neighbor Level Tree for Terrain Rendering

제목
A GPU-based Crack Removal Method Using Neighbor Level Tree for Terrain Rendering
저자
BYUNG SEOK SHIN
학회명
International Conference on Next Generation Computing 2016
개최지
Holiday Inn Silom
학회 개최일
2016-01-28 ~ 2016-01-30