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A GPU-based Crack Removal Method Using Neighbor Level Tree for Terrain Rendering
- 제목
- A GPU-based Crack Removal Method Using Neighbor Level Tree for Terrain Rendering
- 저자
- BYUNG SEOK SHIN
- 학회명
- International Conference on Next Generation Computing 2016
- 개최지
- Holiday Inn Silom
- 학회 개최일
- 2016-01-28 ~ 2016-01-30